“I have always loved games. I grew up playing just about every board and word game you can imagine. I also love to entertain. Every time I get together with friends and family, I come prepared with games and jokes. Three years ago during the holidays, I unveiled the first prototype of Outside the Box to my family. After watching them play, I noticed nobody wanted to stop. My brother, Glenn, took me aside and said, “You’ve really got something awesome here. Do something with it!” That’s when this amazing journey started. I worked on this game just about every single day after that, and never really thought of it as work. My main goal was to create a game that was addictive, fast-moving, brain-stimulating, and ever-changing. I knew there were plenty of games out there and one thing most of them had in common is that you play them a few times and then they end up gathering dust in a closet. I asked myself a question, “What is the one thing that everyone knows?” The answer I came up with was the alphabet. It is one of the first things we all learn. So, I set out to create a game that is based on the alphabet. After test marketing the game on over 2000 people of various ages with amazing positive responses, Sugarman Games LLC was founded and Outside the Box was copyrighted, patented, and trademarked. It is my hopeful expectation that you will absolutely love playing it!”


ABOUT THE GAME

Outside the Box was designed to be unique in many ways. First of all, the box top or cover actually becomes the game board (we don’t think anyone has ever done this before), hence the name 
Outside the Box. Secondly, it is a team game (there are very few team games out there) where everyone is actively involved throughout the game. This makes it a great party game, but also gives every single player a chance to be a hero by helping his or her team win. Most importantly, Outside the Box is all skill. There are no dice. Teams can only advance by getting the answers right. It’s very fast. It’s very fun and it’s very, very addictive.



CONTENTS

Included are 377 category cards with thousands of possible answers (which makes the game different each time you play). The Master List is a three year compilation of well over 15,000 possible responses in which you could get the chance to stump the “Master” by coming up with your own “outside the box” answers. Also included is an audio CD featuring the inventor of the game, Rick Sugarman, explaining the rules. There are also live unscripted role playing examples, as well as helpful hints. In addition, the game comes complete with easy-to-follow, learn-as-you-play instructions and quick reference cards, an electronic digital programmable timer (battery included), team game pawns, scoring chips, letter cards, and PassCards.




PLAYING TIME AND AGES
 Playing time is typically about an hour and can be played by anyone from ages 12 (a very smart 12) to 112 (at that age, whatever answer they give you may wish to count as correct – just out of respect!)



ALPHABETICALLY SPEAKING

Outside the Box is ______________:

Addictive
Brain-teasing
Coming to a living room near you!
Dramatic and Dynamic
Enthralling and Ever-changing
For competitors
Great TEAM action!
Hilarious
Intended to break us away from technology for just a while so we can REALLY enjoy each other again
Just Awesome
Keeping everyone smiling from ear to ear!
Livening up parties everywhere
Mesmerizing
Never-ending excitement
Outrageous
Probably the best game ever!
Quick-paced
Ridiculously contagious
Skill combined with Strategy
THE game for teens, college students, adults, and seniors
Unique
Vivacious
Wildly entertaining
X-traordinary
Your cure for boredom
Zany fun!

Special Thanks to:

Printing Productions, Inc. (www.printingproductions.net) for game replication.
o2 Designworks (www.o2designworks.com) for graphic design.


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